So I wanted to make an overwatch animation testing thingy, but my team change script won't change the animations.
Here is the code:
local plr = game.Players.LocalPlayer
script.Parent.MouseButton1Click:connect(function()
local redgear = game.ReplicatedStorage:WaitForChild("PaintballGun")
if plr.Backpack:FindFirstChild('GravityCoil') or plr.StarterGear:FindFirstChild('GravityCoil') or game.Workspace[plr.Name]:FindFirstChild('GravityCoil') then
if plr.Backpack:FindFirstChild('GravityCoil') then
plr.Backpack:FindFirstChild('GravityCoil'):Destroy()
end
if plr.StarterGear:FindFirstChild('GravityCoil') then
plr.StarterGear:FindFirstChild('GravityCoil'):Destroy()
end
if game.Workspace[plr.Name]:FindFirstChild('GravityCoil') then
game.Workspace[plr.Name]:FindFirstChild('GravityCoil'):Destroy()
end
end
redgear:Clone().Parent = plr.Backpack
redgear:Clone().Parent = plr.StarterGear
plr.TeamColor = BrickColor.new('Gold')
game.Workspace[plr.Name].Head:Destroy()
plr.Animate.Disabled = true
local ZenAnimate = game.ReplicatedStorage.ZenAnima:Clone()
ZenAnimate.Parent = game.Workspace[plr.Name]
end)
what is wrong?
Basically i took an old team script i had and did this btw
