How do I make cash drop when a player dies?I tried doing a if statement but it didnt work.I was making it so who ever dies loses 50 dollars and who ever picks up the money gets the 50 dollars.
COMMUNITY QUESTION
How do I make cash drop when someone dies?
1 answer
Put this inside a local script in startergui. Make a leaderstats value called Dollars inserted in the player.
Make a part called money in Lighting.
Game script:
game.Players.PlayerAdded:connect(function(player)
local leaderstats = Instance.new("ObjectValue", player)
local moneyz = Instance.new("IntValue", leaderstats)
end
StarterPack script:
-- This script lets go of money
if script.Parent.Humanoid.Health == 0 then
local moneyz = game.Lighting.Money
moneyz.CFrame = CFrame.new(v.Character.Torso.Position) * CFrame.new(0, 5, 0)
end
And have a script inside the money in lighting.
Lighting Money Script:
script.Parent.Touched:connect(function(hit)
local player = game.Players:GetPlayerFromCharacter(hit.Parent)
if hit.Parent.Humanoid ~= nil then
print("Make Money! :-)")
player.stats.money.Value = player.stats.money.Value + 1
script.Parent:Destroy()
end
end)
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2 comments
I made the leaderstat value but this doesnt work
The leaderstat value has to be inside player and the money value has to be inside the leaderstat value