I made a gui for my weapons to show their ammo & stuff, the ammo shows up, shows the right amount of ammo, but when I fire with my gun my currentammo doesn't change ;/
local players = game:GetService("Players")
local player = players.LocalPlayer
local weapon = .Parent
local ammo = .Parent:WaitForChild('CurrentAmmo')
local maxammo = .Parent:WaitForChild('MaxAmmo')
weapon.Equipped:connect(function()
local gui = Instance.new('ScreenGui', player.PlayerGui)
gui.Name = 'WeaponGui'
local currentammogui = Instance.new('TextLabel', gui)
currentammogui.Name = 'CurrentAmmo'
currentammogui.Text = 'Current: '..ammo.Value
currentammogui.Size = UDim2.new(0.17, 0, 0.07, 0)
currentammogui.Position = UDim2.new(0.81, 0, 0.9, 0)
currentammogui.BackgroundTransparency = 1
currentammogui.FontSize = 'Size28'
currentammogui.Font = 'Code'
local maxammogui = Instance.new('TextLabel', gui)
maxammogui.Name = 'MaxAmmo'
maxammogui.Text = 'Max: '..maxammo.Value
maxammogui.Size = UDim2.new(0.17, 0, 0.07, 0)
maxammogui.Position = UDim2.new(0.81, 0, 0.85, 0)
maxammogui.BackgroundTransparency = 1
maxammogui.FontSize = 'Size28'
maxammogui.Font = 'Code'
end)
ammo.Changed:connect(function(newammo)
local currentammogui = player.PlayerGui.WeaponGui:WaitForChild('CurrentAmmo')
currentammogui.Text = 'Current: '..newammo
end)
weapon.Unequipped:connect(function()
player.PlayerGui.WeaponGui:Remove()
end)
Help me ;p

2 comments
EDIT: The function is wrong too!
I used LocalPlayer ;p and there is another script that is chaging the value so it isn't done by this script.