Howdy. I have a part (call it part A) that is inside a doorway of sorts. Another script teleports a new part (call it part B) inside of part A.
Part A has the following script:
function onTouch(part)
wait()
print("Touched")
if part.Parent.Name == "Room" then
print("Room")
script.Parent.Parent.OpenEnds.Value = script.Parent.Parent.OpenEnds.Value - 1
script.Parent:Destroy()
end
end
script.Parent.Touched:connect(onTouch)
The code that teleports part B into part A:
roomModel.Parent = game.Workspace
--roomModel:MoveTo(position)
roomModel:SetPrimaryPartCFrame(CFrame.new(position))
if roomModel.PrimaryPart.Position.Y > script.Parent.Position.Y then
roomModel:Destroy()
end
The way part B is teleported is in a SetPrimaryPartCFrame. As a result, part B teleports inside part A. The problem I am having is that it seems that the onTouch function is not firing, as neither "Touched" nor "Room" print. Even though part B is CFramed into part A, part A's script does not register them as touching. Thanks in advance.
