I was just scripting a big NPC for my game , but , the back part of the model(Some tails) , make the NPC fall backwards , is there any way I can balance the model , so it's always stable without having to change the whole model , just by scripting/Adding something to the model?
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Is there any way to balance models?
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Add more weight on the front. Like parts that are invisible but are there.
There's (relatively) new properties in bricks that allow you to change stuff such as density, which will affect the weight. You could try that. http://wiki.roblox.com/index.php?title=API:PhysicalProperties