function Explode()
local count = 5
for i=1,count do
local p = Instance.new("Part")
p.BrickColor = BrickColor.new("White")
p.formFactor = 2
p.Size = Vector3.new(1,.4,1)
p.Material = Enum.Material.Ice
p.TopSurface = 0
p.BottomSurface = 0
p.Velocity = arrow.Velocity * (4 + (math.random() *2))
p.RotVelocity = Vector3.new(math.random(-20,20), math.random(-20,20), math.random(-20,20))
p.Position = arrow.Position + (arrow.Velocity * math.random() * .05) + Vector3.new(0,math.random() * 3, 0)
p.Parent = game.Workspace
debris:AddItem(p, 60)
end
end
Thats the part I'm having issues with. It works but I want the part thats created (p) to have a script that when it touches a player it hits 49. I can't figure out a script to hurt just 49 and I don't know how to have it in the part thats created either. :/

1 comment
Could I just clone a gui from lighting into that part? By using 3Hit = game.Lighting.3Hit:Clone() (NEXT LINE) 3Hit.Parent = p