Hi, I am making a fighting technique for a game, and I was wondering how I could make the fighting technique not run if the player is in the air. So, how would I make a condition like this?
I tried using the code
if character.Humanoid.FreeFalling then return end
but the player wouldn't be able to run the fighting technique at all with this condition

4 comments
I guess if the legs are not being touched then your in the air? Idk the most efficent this is just a basic one
If the axis is above the ground then the player is in the air
I made an edit to my question. Sorry guys.
I know this might sound like a lot of work (Not really) but maybe try using rays/ray casting to detect a part at their distance?