game.Players.ChildAdded:connect(function(player)
player.CharacterAdded:connect(function(char)
local plyrGui = Instance.new("BillboardGui")
plyrGui.Parent = char.Head
plyrGui.Adornee = char.Head
plyrGui.Size = UDim2.new (1,0,1,0,0,0)
plyrGui.StudsOffset = Vector3.new (0,2,0)
game.Workspace:WaitForChild(player.Name):WaitForChild("Humanoid").DisplayDistanceType = "None"
local text = Instance.new("TextLabel")
text.Parent = plyrGui
text.Text = player.Name
if not text.TextFits then
text.TextScaled = true
end
text.Font = "SciFi"
text.FontSize = "Size24"
text.Size = UDim2.new (1,0,1,0,0,0)
text.BackgroundTransparency = 1
text.TextColor3 = BrickColor.new ("White").Color
text.TextStrokeColor3 = BrickColor.new("Black").Color
text.TextStrokeTransparency = 0
end)
end)
✓ ANSWER ACCEPTED
How to hide own player name tag but other players still can see?
1 answer
✓ Accepted answer
There is a property in the billboard gui called "PlayerToHideFrom". It is an object value. You set this value to the player and the player will notsee their own name tag while other people do.
plyrGui.PlayerToHideFrom = player
If this answered your question be sure to confirm it.
This discussion is preserved as it was. New answers, comments, and votes are closed.

3 comments
yea that's the bestest
Thank you it works :) . I didn't realize that properties. Thanks again!
No problem!