The problem here is even though the BodyVel is getting parented to the FireBall no force is being applied.

NOTE: i have FE disabled so don't bash on me, i have my reasons and this is not by any means going to end up in a finishing product.

local force = 200


game:GetService("UserInputService").InputBegan:connect(function(inputObject)
	if inputObject.KeyCode == Enum.KeyCode.E then
		
		local player = game.Players.LocalPlayer
		local char = player.Character
		local charTorso = char:findFirstChild("Torso")
		
		
		
		local fireBall = Instance.new("Part", workspace)
		fireBall.Name = "FireBall"
		fireBall.Size = Vector3.new(0.5, 0.5, 0.5)
		fireBall.Shape = "Ball"
		fireBall.TopSurface = "Smooth"
		fireBall.BottomSurface = "Smooth"
		fireBall.BrickColor = BrickColor.new("Crimson")
		fireBall.Transparency = 0.5
		fireBall.CFrame = charTorso.CFrame * CFrame.new(0, 0, -5)
		
		local velo = Instance.new("BodyVelocity", fireBall)
		velo.MaxForce = Vector3.new(1, 1, 1) * math.huge
		velo.Velocity = charTorso.CFrame.lookVector * force	
		
	end
end)

2 comments

0

Works fine when I test it.

0

hm