The problem here is even though the BodyVel is getting parented to the FireBall no force is being applied.
NOTE: i have FE disabled so don't bash on me, i have my reasons and this is not by any means going to end up in a finishing product.
local force = 200
game:GetService("UserInputService").InputBegan:connect(function(inputObject)
if inputObject.KeyCode == Enum.KeyCode.E then
local player = game.Players.LocalPlayer
local char = player.Character
local charTorso = char:findFirstChild("Torso")
local fireBall = Instance.new("Part", workspace)
fireBall.Name = "FireBall"
fireBall.Size = Vector3.new(0.5, 0.5, 0.5)
fireBall.Shape = "Ball"
fireBall.TopSurface = "Smooth"
fireBall.BottomSurface = "Smooth"
fireBall.BrickColor = BrickColor.new("Crimson")
fireBall.Transparency = 0.5
fireBall.CFrame = charTorso.CFrame * CFrame.new(0, 0, -5)
local velo = Instance.new("BodyVelocity", fireBall)
velo.MaxForce = Vector3.new(1, 1, 1) * math.huge
velo.Velocity = charTorso.CFrame.lookVector * force
end
end)

2 comments
Works fine when I test it.
hm