I'm getting into animating more and more these days, but I've never tried to create a custom rig, or to add any blocks into the default rigs, because creating motor6Ds is such a finicky and arduous task.
I realise this is quite a vague question, but I'm really in the dark here, so please work with me, and I'll try to give as precise a scenario as I can.
I have a block in the workspace, which I want to become the part0 of the new Motor6D.
Its position is: -19, 1.67, 44.3
its rotation is: -160, 1, 176
Its size is: 0.15, 0.3, 1.1
I have another block in the workspace, which I want to become the part1.
Its position is: -19, 1.68, 44.8
Its rotation is: -161, 1.64, 176
Its size is: 0.8, 1, 5
Given all of that, how do I know what to set the C1 and C0 to in order to maintain the two blocks' positions and rotations relative to each other?
Additionally, though a little bit further from topic, is there any way to temporarily disable a Motor6D without destroying its properties? Like for example, if I have a sword, I might have two motors for it: One to hold it to the player's hand, and one to hold it in a scabbard on the player's hip, while still being able to animate the sword in the hand or in the scabbard.
