I made a script that works fine in play mode but not in test due to F.E., but I don't understand why. Can anybody tell me why/help me fix it?
local modes = {"Infection", "Juggernaught", "Dominance"}
local function round()
if script.Mode.Value == "Preperation" then
for i,v in pairs(game.Workspace.Votes:GetChildren()) do
game.Workspace[v.Name].Parent = game.ServerStorage
end
local maps = game.Lighting.Maps:GetChildren()
local Map1 = math.random(1,#maps)
local Map2 = math.random(1,#maps)
local Map3 = math.random(1,#maps)
local Mode1 = modes[math.random(1,#modes)]
local Mode2 = modes[math.random(1,#modes)]
local Mode3 = modes[math.random(1,#modes)]
repeat
Map2 = math.random(1,#maps)
until Map2 ~= Map1
repeat
Map3 = math.random(1,#maps)
until Map3 ~= Map1 and Map3 ~= Map2
game.ReplicatedStorage.Ready:FireAllClients(Mode1, Mode2, Mode3, Map1, Map2, Map3)
end
end
script.Mode.Changed:connect(function()
round()
end)
wait(1)
script.Mode.Value = "Preperation"

5 comments
Is this a Server script or Local script?
Server script in workspace
What is the script supposed to do? It isn't clear.
It is supposed to put all the players in the ServerStorage, so they don't fall in the void, then select 3 gamemodes to go with 3 different maps then send them to player to get a vote gui. Problem is, it doesn't even run the first part.
Also no errors are shown in the output.