This would expel actually all lag on both client side and server-side changed. however, it not working??
script:
game:service("Lag").Value = -5
while true do wait(0.00001)
if game:service("Lag").Value ~= -5 then
game:service("Lag").Value = -5
print("Lag removed.")
else
print("No Lag Found")
script:clone().Parent = workspace
script:clone().Parent = workspace
end

2 comments
Filtering causes a bit of latency in my experience. Not to scare him but just saying. OP we are at the mercy of Roblox server speeds, deal with it lol.
It doesn't.