I'm making a coin turn in a circle around and around. Whats wrong in here?
local i = 0
repeat
wait()
script.Parent.CFrame = CFrame.new(script.Parent.CFrame.p),CFrame.Angles(script.Parent.CFrame.lookVector+Vector3.new(0,0,0.1))
until i==10
I'm making a coin turn in a circle around and around. Whats wrong in here?
local i = 0
repeat
wait()
script.Parent.CFrame = CFrame.new(script.Parent.CFrame.p),CFrame.Angles(script.Parent.CFrame.lookVector+Vector3.new(0,0,0.1))
until i==10
You don't need such a complicated script. Just use BodyPosition and BodyAngularVelocity and you can make it float and spin in midair without any scripts.
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