Alrighty, so I'm workin' on somethin' special and I want to create a circle of cubes 'round my player. My current code:
function createNewCube(Type, Text, Player, isParent, pos)
local cube = Instance.new("Part")
cube.Size = Vector3.new(1,1,1)
cube.Anchored = true
cube.CanCollide = false
cube.BackSurface = Enum.SurfaceType.SmoothNoOutlines
cube.TopSurface = Enum.SurfaceType.SmoothNoOutlines
cube.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
cube.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
cube.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
cube.RightSurface = Enum.SurfaceType.SmoothNoOutlines
cube.Parent = Player.Character
cube.CFrame = cube.CFrame * CFrame.Angles(math.rad(math.random(1,180)), math.rad(math.random(1,180)), math.rad(math.random(1,180)))
cube.BrickColor = BrickColor.new("Bright red")
cube.Position = Player.Character.HumanoidRootPart.Position + pos
local BV = Instance.new("BodyPosition")
BV.MaxForce = Vector3.new(10000,10000,10000)
BV.P = 10000
BV.D = 1250
BV.Position = Player.Character.HumanoidRootPart.Position + pos
BV.Parent = cube
local c = script.CubePositionScript:Clone()
c.Parent = cube
c.Position.Value = pos
c.Disabled = false
cube.Anchored = false
local cd = nil
if isParent then
cd = Instance.new("ClickDetector")
cd.Parent = cube
end
return cube,cd
end
-- This is the main part I'm having trouble with (the math for making the cubes spawn in a ring around the player):
-- createNewCube() is above, and basically just makes a new cube and positions it where I tell it to.
local x,z = 10,0
for i=0,20,1 do
createNewCube("wah", "adw", plr, true, Vector3.new(x-i,0,z+i)) -- The cube is positioned at Vector3.new(x-i, 0, z+i). This only makes a straight line. How can I make a circle?
wait()
end

2 comments
Also, I removed a bit of code. plr is an actual variable I just removed the code where the plr variable is given. This doesn't cause any errors ;)
Try reading up on this: http://wiki.roblox.com/index.php?title=Circle