Having problems with a round script I am working on, to switch rounds and stuff, this is what I have so far:
local modes = {"Infection", "Juggernaught", "Dominance"}
local function round()
if script.Mode.Value == "Preperation" then
for i,v in pairs(game.Players:GetChildren()) do
game.Workspace[v.Name].Parent = game.ServerStorage
end
local maps = game.Lighting.Maps:GetChildren()
local Map1 = math.random(1,#maps)
local Map2 = math.random(1,#maps)
local Map3 = math.random(1,#maps)
local Mode1 = math.random(1,#modes)
local Mode2 = math.random(1,#modes)
local Mode3 = math.random(1,#modes)
repeat
Map2 = math.random(1,#maps)
until Map2 ~= Map1
repeat
Map3 = math.random(1,#maps)
until Map3 ~= Map1 and Map3 ~= Map1
for i,v in pairs(game.Players:GetChildren()) do -- skips this loop
game.Players[v.Name]:FindFirstChild("Ready"):FireClient(v, Mode1, Mode2, Mode3, Map1, Map2, Map3)
end
end
end
script.Mode.Changed:connect(function()
round()
end)
script.Mode.Value = "Preperation"
It skips the for loop at the end, and I don't know why. The game is F.E., can anybody help?

5 comments
I believe your error comes from line 20. You seem to be checking that Map3 is not equal to Map1 twice. Did you mean to do this?
Thank you for pointing that out, but no, that isn't the problem. It just skips the for loop entirely and goes to the end, I tried printing "Fired" in the loop then "Finished" after it, but it just printed finished so I know it's working, the for just isn't running. Also, no error in the output.
Try putting a breakpoint on the line. By this, I mean go to the left of the code and click the grey space. A red circle should appear. Just run the game and see if anything happens.
Nothing happens.
http://wiki.roblox.com/index.php?title=Lua_debugger