So i have a script and inside the script is the entire games code. Inside the script i have a For Loop that counts down from 10 to 1. Once it hits 0 it SHOULD end the round. Well the part of the code that repeats until a certain thing changes (Such as the countdown hitting 0, the target dies, all players die etc) will not run until the for loop ends. I need this code BELOW the for loop to repeat while the for loop is running.
------------------------Variables-------------------------------
minigames = game.Lighting.Minigames:GetChildren() -- Minigames Variable
round = ("default") -- Round Status
OfficerWep = game.Lighting.gun1 -- Officer Weapon
HitmanWep = game.Lighting.gun2 -- Hitman Weapon
message2 = game.Workspace.LobbyModel.Partmain.SurfaceGui.main -- The main GUI
message3 = game.Workspace.LobbyModel.Partmain.SurfaceGui.timer -- The Timer GUI
HitmanGUI = game.Lighting.HitmanGui
OfficerGUI = game.Lighting.OfficerGui
TimerGUI = game.Lighting.timeGui
local sound = Instance.new("Sound")
sound.SoundId = "http://www.roblox.com/asset/?id=130802245"
sound.Parent = game.Workspace
------------------------Main-------------------------------
function playMusic()
sound:play()
wait(10)
end
function checkPlayers()
if game.Players.NumPlayers == 1 then
repeat
message2.Text = ("There needs to be more than 1 player to start")
wait(1)
until
game.Players.NumPlayers == 2
end
end
while true do
if game.Players.NumPlayers > 1 then
if round == ("default") then --Checks if a round has recently ended
print("Starting default round") --This will print the first time the server is started, i think.
elseif
round == ("over1") then
message2.Text = ("Intermission: Next round will start in 10 seconds")
wait(10)
end
sound:stop()
checkPlayers()
message2.Text = ("Randomly selecting map...")
wait(3)
---------------Random select Map-------------------------
checkPlayers()
ranGame = math.random(1, #minigames)
gameChosen = minigames[ranGame]
checkPlayers()
message2.Text = ("Map Chosen: " ..gameChosen.Name)
wait(3)
gameChosenClone = gameChosen:Clone()
gameChosenClone.Parent = game.Workspace
checkPlayers()
message2.Text = ("Map Chosen: " ..gameChosen.Name)
wait(3)
message2.Text = ("Randomly selecting Hitman & Officer...")
checkPlayers()
wait(2)
---------------Random select hitman and officer----------
checkPlayers()
Players = game.Players:GetPlayers() -- Add all players to Players table
killer = Players[math.random(1,#Players)] -- Get a player, this player is defined under Players
hero = Players[math.random(1,#Players)]
---------------Checking System----------
checkPlayers()
if killer == hero then -- Checks if the selected killer/hero is the same, and if so changes it so its not
repeat
killer = Players[math.random(1,#Players)]
wait(1)
hero = Players[math.random(1,#Players)]
until
killer ~= hero
print("The Hitman is " ..killer.Name)
print("The Officer is " ..hero.Name)
wait(1)
end
round = ("starting")
---------------Teleport players to selected map----------
spawns = gameChosenClone.Spawns:GetChildren()
checkPlayers()
message2.Text = ("Round in progress...")
for i,v in pairs(game.Players:GetPlayers()) do
name = v.Name
check = game.Workspace:FindFirstChild(name)
if check then
checkHumanoid = check:FindFirstChild("Humanoid")
if checkHumanoid then
check:MoveTo(spawns[i].Position)
end
end
end
OfficerWep:Clone().Parent = hero.Backpack -- Gives the Officer Gun1
HitmanWep:Clone().Parent = killer.Backpack -- Gives the Hitman Gun2
--------------Tutorial GUI---------------------
OfficerGUI:Clone().Parent = hero.PlayerGui
HitmanGUI:Clone().Parent = killer.PlayerGui
wait(15)
hero.PlayerGui.OfficerGui:Destroy()
killer.PlayerGui.HitmanGui:Destroy()
TimerGUI:Clone().Parent = killer.PlayerGui
local killerGui = killer.PlayerGui.timeGui.TextLabel
for i = 10, 0, -1 do
killerGui.Text = "Time Left: " .. i
message3.Text = "Time Left: " .. i
wait(1)
end
--------------Round End---------------------
event = killer.Character.Humanoid.Died:connect(function()
print("Killer has died!")
for _, player in pairs(game.Players:GetPlayers()) do
if player.Character then
player.Character.Head:Destroy()
round = ("over1")
temphint = Instance.new("Hint", game.Workspace)
temphint.Text = ("Citizens Win! :D")
wait(4)
killerGui:Destroy()
Temphint:Destroy()
end
end
event:disconnect()
end)
--------------Else---------------------
else
playMusic()
message2.Text = ("There needs to be more than 1 player to start")
end
wait(1)
end

1 comment
If you need it to repeat every time the for loop is running I suggest placing it within the for loop