Hello everyone, I am new to scripting, and I was looking for some help of this potion animation I was doing.
Basically, I created a Local Script where if your health is below 50, you can press a certain key which will play an animation, and restore health. For some reason, it's not working, so I was looking for some help.
Local Script:
local player = game.Players.LocalPlayer
local mouse = player:GetMouse()
local animation = Instance.new("Animation")
animation.AnimationId = "http://www.roblox.com/Asset?ID=734045225"
local humanoid = character:FindFirstChild('Humanoid')
local HealthGain = 20
if humanoid then
local currentHealth = humanoid.Health
local newHealth = currentHealth + HealthGain
humanoid.Health = newHealth
end
if player.Character.Humanoid.Health < 50 then
mouse.KeyDown:connect(function(key)
if key == "h" then
animation.Play()
wait (5)
animation.Stop()
if humanoid then
local currentHealth = humanoid.Health
local newHealth = currentHealth + HealthGain
humanoid.Health = newHealth
end
end
end`)
I can't quite figure out the problem with my script, but I have a feeling it has something to do with the keydown function, or the animation functions.
I'm quite new to scripting, so much help is appreciated!
