I have 2 GUIObjects inside of another Gui object. They both have the same exact yPosition, and size. Their XPosition however is different. When I use UDim2, I am not using pixelSize or pixelOffset

I have a GUIObject inside of each of those GUIObjects. Both of them have the same yPosition and size

However, when they are on screen, one image is one pixel higher than the other image. Why is this happening?

If I change the xPositions to be equal, that one pixel difference is gone.

This is on an mobile game, so it is important that things tiny like this are alligned

2 comments

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It all depends on how they set it up it can be the same but they could of moved the x axis on the frame.

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They have the SAME exact setup. However, at different xPositions, the images are given different Absolute Y Positions.