There are 3 different types of gears; Melee, Ranged, and Special. Each gear has a StringValue which value has either Melee, Ranged, or Special. When they go to purchase an item in the shop, I want the gear in the player's Backpack or Character(if they're holding it) to be replaced with the new gear that they purchased. Here's the script:
local player = game.Players.LocalPlayer
local cash = player:WaitForChild('leaderstats').Cash
local amount = 400
local weapons = game.ReplicatedStorage.Weapons
local tool = weapons.GravityDisruptor
local indexText = script.Parent.Text
script.Parent.MouseButton1Click:connect(function()
if cash.Value >= amount and not player.Backpack:FindFirstChild('GravityDisruptor') or player.Character:FindFirstChild('GravityDisruptor')then
--They don't have it
local newTool = tool:Clone()
local newTool2 = tool:Clone()
newTool2.Parent = player.Backpack
newTool.Parent = player.StarterGear
else
script.Parent.Text = "Purchased Failed!"
wait(3)
script.Parent.Text = indexText
end
end)
script.Parent.MouseEnter:connect(function()
script.Parent.Parent.Parent.Parent.ProductImage.Image = "rbxassetid://"..script.ImageValue.Value
script.Parent.Parent.Parent.Parent.Description.Text = script.Description.Value
script.Parent.Parent.Parent.Parent.ProductTitle.Text = script.Title.Value
end)
script.Parent.MouseLeave:connect(function()
script.Parent.Parent.Parent.Parent.ProductImage.Image = "rbxassetid://"
script.Parent.Parent.Parent.Parent.Description.Text = ""
script.Parent.Parent.Parent.Parent.ProductTitle.Text = ""
end)
