The problem is i'm trying to make a gui that gives black hair to a character but it doesn't generate

print("Hello output!")
plr = game.Players.LocalPlayer
hair = workspace["Beautiful Hair For Beautiful People"]:Clone()

debounce = true

function onTouched()
	if (plr.Character:findFirstChild("Humanoid") ~= nil and debounce == true) then
		debounce = false
		local h = Instance.new("Hat")
		local p = Instance.new("Part")
		h.Name = "Ultra-Fabulous Hair"
		p.Parent = h
		p.Position = plr.Character:FindFirstChild("Head").Position
		p.Name = "Handle" 
		p.formFactor = 0
		p.Size = Vector3.new(2,2,2) 
		p.BottomSurface = 0 
		p.TopSurface = 0 
		p.Locked = true 
		hair.Mesh:clone().Parent = p
		h.Parent = plr.Character
		h.AttachmentPos = Vector3.new(0, 0, 0)
		wait(5)
		debounce = true
	end
end

2 comments

0

First up take out Hello output that whole line second up you could just use a morph button or take a hat and make it into the tool it takes a while and then you can hook it up to the script or just use a screen GUI with it click it and youll get it.

0

I don't want a tool i want a hair gui giver...