this is kind of a broad question but i cant figure out how to fix this

script:

blade = script.Parent.Blade
handle = script.Parent.Handle
Greatsword = script.Parent

Weld = Instance.new('Weld')
Weld.Parent = Greatsword
Weld.Part0 = handle
Weld.Part1 = blade	
Weld.C0 = CFrame.new(0.5,5,0)
Weld.C1 = CFrame.new(2,3,0)*CFrame.Angles(2,0,0)

handle.Touched:connect(function(hit)
    local char = hit.Parent
    if char:FindFirstChild('Humanoid') then
        local player = game.Players:GetPlayerFromCharacter(char)
        if player then
            local WeldH = Instance.new('Weld')
            WeldH.Parent = Greatsword
            WeldH.Part0 = handle
            WeldH.Part1 = char:WaitForChild('RightHand',.5)
            WeldH.C0 = CFrame.new(0,0,0)*CFrame.Angles(1.50,0,12)
        end
    end
end)

and this is how it looks :/

http://imgur.com/a/oYnYZ

If there is any information missing just comment

3 comments

0

You should make the CFrame of the handle the same and the hilt then you *cframe.new

0

the CFrame of the handle the same as what?

0

The Angles constructor of the CFrame accepts radians, not degrees (so, if you want a degree angle, change the 2 to math.rad(2))