I already know how to use the old BodyMovers, however it is stated that the new ones have better performance and can do more, along with tasks the old BodyMovers could do, so is this actually true?
I have attempted to keep an NPC still so players cannot walk into the NPC and push it wherever they please, yet if these new BodyMovers have better performance then I should use them. Although using the attachments in studio to make the BodyMover for AlignPosition would not keep the NPC from getting pushed; I only made the attachments trying it for both the same part then one part and the baseplate then edit the properties but nothing happens still.
So, if these new BodyMovers can do what the old did, how can I keep my NPC still? Anchoring will not work, this wont allow animations to properly play.
Also, do these new body movers only work with 2 attachments of different parts or not?

4 comments
Just make an NPC anchored! If it is moving, maybe just make an invisible "wall" around it, scripted to keep its position with the NPC inside!
@Admin8483 You're on fire today.
Admin, Neither of those ideas accomplish what I want. I even stated Anchoring will ruin animations. I want to understand the new body movers because they're "better"
script it.