while wait() do
if script.Parent.Value == 1 then
map = game.ServerStorage.map
cmap = map:Clone()
cmap.Parent = workspace
end
wait()
end
--------------------------------------------------------------------------------------------------------------------
while wait() do
if script.Parent.Parent.Ended.Value == 1 then
for i = 5,0, - 1 do
local Text = script.Parent
local Frame = script.Parent.Parent
Text.Text = i
wait(1)
if i == 0 then
script.Parent.Parent.Ended.Value = 0
spawnmap = game.Workspace.Spawnmap
spawnmap.Value = 1
Text.Visible = false
Frame.TextBox2.Text = "Map Spawning.."
wait(3)
Frame.TextBox2.Text = "Time left in game"
Text.Visible = true
local target = game.Workspace.thing.Position
local player = game.Players.LocalPlayer
Num = (math.random (0,game.Players.NumPlayers))
if player.Shop.Value == 0 then
player.Character:MoveTo(target)
Min = 0
Sec1 = 0
Sec = 0 -- both should start at 0
Text.Text = Min..":"..Sec1..Sec
for i = 0,0,-1 do
wait(1)
print(i)
end
Text.Text = Min..":"..Sec1..Sec
else
Sec = Sec - 1
if Sec == -1 then
Sec1 = Sec1 - 1
Sec = 9
end
Text.Text = Min..":"..Sec1..Sec
end
end
end
end
end
COMMUNITY QUESTION
Why does my map changer script spawn the map over and over it does not chage to a different map?
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