Hey, I've been trying to make a door that if you pass through it and you are not a specific team, it kills you. Everything I do doesn't work and there are no models of it. If someone could please tell me how I'l be really thankful.
COMMUNITY QUESTION
How can I make a Team Door work correctly?
1 answer
Try this, haven't tested it though.
-- Put this in the door PART not model
local Debounce = false -- prevent opening too much
local ForTeam = BrickColor.new("Bright red") -- replace bright red with team color name
local OpenTime = 0.5 -- open time
script.Parent.Touched:connect(function(touchedpart) -- once touched
if touchedpart.Parent:IsA("Model") then -- if it is indeed a model
if touchedpart.Parent:FindFirstChild("Humanoid") then -- if model has humanoid
local Player = game.Players:GetPlayerFromCharacter(touchedpart.Parent) -- attempt to get player from model
if Player then -- if it is a player
if Player.TeamColor ~= ForTeam then -- if player not in correct team
touchedpart.Parent:BreakJoints() -- kills the trespasser
else -- if player is in team
if Debounce == false then
Debounce = true
local OriginalTransparency = script.Parent.Transparency
script.Parent.Transparency = 0.3
script.Parent.CanCollide = false
wait(OpenTime)
script.Parent.Transparency = OriginalTransparency
script.Parent.CanCollide = false
Debounce = false
end
end
end
end
end
end)
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