Would the ambient sound script be like this :
local sound = game.Workspace.Sound
sound:Play()
If huminoid 4 away then sound volume
value 0.1
I don't know if this is right, but i want the sound to get quieter as you walk away.
So basically i need to add a part where if the player walks farther away, the sound gets quieter until it's silent,
And also can i add a script where if a player touches a part it creates a sound.
If Hit(OnTouch)
Part
Then game.Workspace.Sound
sound:play()

1 comment
I will am new to scripting, but i am good at building. Thank you for getting me ever so closer to knowing scripter, i'm still learning about functions and other terms but thank you for teaching me about sound.