I've got a script that clones a glowing arm shaped brick around the players right arm, with an electric effect, and a mesh to make it look more like an arm.
Inside of the arm, there is a script named Deadly, the script fires a function when touched, to spread the electricity effect from the targets legs, to the head, sapping more and more hp, until the target dies. After the target dies, the brick on the players arm is removed.
It works amazing, turned out just the way I wanted it to, but when I go to use it again, all I get is the brick, without the mesh or the effect, and the OnTouched event no longer works.
Any suggestions?
Script that summons the block to the player's arm, it is a local script inside of the starter pack:
local Player = game.Players.LocalPlayer
local char = Player.Character
local mouse = Player:GetMouse()
local lastUse = 0;
local rarm = game.ServerStorage:WaitForChild("RArm"):clone()
local function onKeyDown(key)
local Key = key:lower()
if key == "z" and tick()-lastUse > 1 then
lastUse = tick();
local a = Instance.new("Sound")
a.SoundId = "http://www.roblox.com/asset/?id=157325701"
a.Parent = rarm
a.Volume = 2
a:play()
if rarm ~= nil then
local rarmweld = Instance.new("Weld")
rarmweld.Parent = rarm
rarmweld.Part0 = rarmweld.Parent
rarmweld.Part1 = char:findFirstChild("Right Arm")
rarmweld.C1 = CFrame.new(0, 0, 0)
rarm.Parent = char
end
game:GetService("Chat"):Chat(Player.Character.Head, "Sendo Ripple Overdrive!")
end
end
mouse.KeyDown:connect(onKeyDown)
Script called Deadly, that is inside of the brick cloned to the player:
db = true
function onTouched(hit)
if db == true then
db = false
local human = hit.Parent:findFirstChild("Humanoid")
if (human ~= nil) then
human.Health = human.Health - script.Damage.Value
human.Sit = true
local rekt = script.Parent.Effect:Clone()
rekt.Parent = human.Parent.Torso
end
wait(.1)
db = true
wait(1)
human.Health = human.Health - 7
local rekt2 = script.Parent.Effect:Clone()
rekt2.Parent = human.Parent:FindFirstChild("Left Arm")
wait(1)
human.Health = human.Health - 7
local rekt3 = script.Parent.Effect:Clone()
rekt3.Parent = human.Parent:FindFirstChild("Right Arm")
wait(1)
human.Health = human.Health - 7
local rekt4 = script.Parent.Effect:Clone()
rekt4.Parent = human.Parent:FindFirstChild("Right Leg")
wait(1)
human.Health = human.Health - 7
local rekt5 = script.Parent.Effect:Clone()
rekt5.Parent = human.Parent:FindFirstChild("Left Leg")
wait(10)
human.Health = human.Health - 100
local rekt6 = script.Parent.Effect:Clone()
rekt6.Parent = human.Parent:FindFirstChild("Head")
wait(2)
script.Parent:Remove()
end
end
script.Parent.Touched:connect(onTouched)
P.S Yes, I know that KeyDown is deprecated. Please do not counsel me on changing it, I will change it when I have to, thanks,

6 comments
Make a "prefab" in ServerScriptService or ReplicatedStorage to clone.
Oh that's cool, I didn't know you could do that with roblox. Uh.. I have 0 experience with prefabs though, could you point me in the correct direction? Like a tutorial or some webpage. I found very little about roblox prefabs when I looked them up
btw you can just use a for i,v in pairs do loop instead of writing every body part out
Cut it and paste it kek
I used prefab loosely. What I meant was save the part/model in a storage service and clone it from there.
i already have the part in ReplicatedStorage, same problem