Lets say I have a game. In this game you pick well berries then you go in a portal to the town and sell your berries. I'm not sure how to get it to update to universes. I do know how to make it save and load the berries just not through universes.
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Cross Universe Saving?
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Well to start with, you'd have to use the Data Store, not Data Persistence. So with Data Stores you'll probably want to designate a Store for each player (via Player.UserId works best I believe), and in that store you should have a value for the number of berries picked and number of anything else that can be picked.
I haven't had a whole lot of experience yet with Data Stores, so I can't be much more specific, but that concept should be what you need.
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Thank you! I didn't know that Data Store was a thing. Going to look into it now.