So I was making an RPG with a cutscene, and I can't get different music to play during or after a cutscene. The only cutscene I have is the one when you join, so needing to make it play more than once is out of the question. Here is my code:
`cutscene = script.Parent.Parent.PlayerGUI.Cutscene
mainMusic = script.Parent.Parent.PlayerGUI.MainMusic
if cutscene.isPlaying then
wait(1)
print "Playing"
else
mainMusic.Playing = true
end
--LocalScript is in StarterPack --Music is in StarterGUI, which is linked to PlayerGUI`
So basically, it won't print "Playing", and it won't play mainMusic either.
Cutscene music isn't looped. mainMusic is, Please help!!!
Can you give me the code, and explain it so i can use it quick, but can do again later?

4 comments
Keep in mind that will only run once or when the script is called.
try using :Play() rather than .Playing. And check the output.
There's no such thing as PlayerGUI, only PlayerGui
didnt work