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COMMUNITY QUESTION

Why is my charging script breaking when it passes below 30?

i tried to make a script that reduces energy when you attack. I made it decreases if 30 and stops if the player has below 30 energy;but, when the energy goes below 30 it makes players not attack anymore, why?

 tool = script.Parent
PunchEvent = game.Workspace.Attacks["Rico's Attacks"].Punch
replicatedstorage = game:GetService("ReplicatedStorage")
staticball = replicatedstorage.RicoClass:findFirstChild("Lightning")
cooldown = false



tool.Selected:connect(function(mouse)
mouse.Button1Down:connect(function()
	
if not cooldown then
	cooldown = true
	local player = game.Players.LocalPlayer
	
	local Energy = player.PlayerGui.ScreenGui.TextButton.TextBox.EnergyValue
	game:WaitForChild(player)
	
	if Energy.Value >= 30 then --------------------------checks player's energy
		Energy.Value = Energy.Value - 30 -------------decreases player's energy
		

	local player = game.Players.LocalPlayer
	local Humanoid = player.Character.Humanoid
---------------------------------------------------------------------------------
		local Punch = Instance.new("Animation")
		Punch.AnimationId = "http://www.roblox.com/Asset?ID=644505212"
		local animTrack = Humanoid:LoadAnimation(Punch)	
			animTrack:Play(0,2,2.5)
---------------------------------------------------------------------------------	
PunchEvent:FireServer(mouse.Hit)
wait(0.4)
cooldown = false

end
end

end)
end)





2 comments

0

Try explaining this question a little more. I'm a bit confused when trying to help, it's not attacking when it's below 30 because the script says if energy.Value >= 30 so if it's 29 this obviously wont run, however, I don't think this is what you are asking.

0

I am confused. Please try explaining a little more. It sounds like you have this script that stops players from attacking when their energy is below 30, but then it seems the players can't attack when their energy is below 30?

1 answer

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