Part=script.Parent.Parent.Parent.Parent.Parent.Parent Pa=Part.PA Pb=Part.PB Pc=Part.PC enabled=true Multiplier=10 --Charles if you want to change the outcome of the credits just change this variable script.Parent.MouseButton1Down:connect(function(OMG) --Tried using a parameter to find who is trying to click it print("Function worked") local Wint=script.Parent.Parent.Parent.Parent.Parent.Parent.Winorlose.SurfaceGui.TextLabel if enabled==false then return end enabled=false local Spending=script.Parent.Parent.CreditsToSpend.Value local ValueCheck=game.Players.LocalPlayer.Credits.Value --Also tried a local value, which also didnt work as its not in their playergui. local CredstoGive4Winning = script.Parent.Parent.CreditsToSpend.Value * Multiplier print(ValueCheck) print(Spending) print(CredstoGive4Winning)
How can I get the player without LocalPlayer? Yes I tried by putting the surface gui inside the StarterGui and setting the Adornee, I found it to be very glitchy for the Slot Machine I am doing as I am using script.Parent.Parent a lot, and I also change a part that everyone can see.
Unfortunately no, it seems that the SurfaceGui must be placed in a PlayerGui to grab the localplayer (according to the wiki). You might however be able to use a local script on the part gui where it is and send the LocalPlayer to the server via remote event or function.
--LocalScript Button=game.Workspace.Part.SurfaceGui.TextButton server=game.ReplicatedStorage:WaitForChild('ServerEvent') --RemoteEvent created by the server Button.MouseButton1Down:connect(function() server:FireServer() --Will pass the LocalPlayer to the server by default end)