local server = Instance.new ("RemoteEvent",) game.Workspace)
server.name = "Call"
server.OnServerEvent:connect(function(player, arg))
local shutdown = false;
local part = Instance.new("Part")
part.Parent = game.Workspace ------------------- define its location/ or where its going to be
part.name = ("PartRemoteTest")
part.Anchored = true
part.BrickColor.new ("")
part.Material = ("Neon")
wait()
remote:FireAllClients("Call",1[]
repeat wait() until game.Workspace:FindFirstChild("Call")
local event = game.Workspace.Call
event.OnClientEvent:connect(function(arg1, arg2, arg3)
if SomeObject.Changed.connect(function(Property
if Property == "Name" then
game.Players:GetPlayers()) do
print ("arg1, arg, arg3)
Player:Kick()
shutdown = true
end
event.OnClientEvent:connect(function(plr)
if Shutdown then
Plr:Kick()
end
end)
event:InvokeServer("Finished")
Im new with FE scripting so I used the guide within the site to try and learn it
this any better?
local server = Instance.new ("RemoteEvent",) game.workspace)
server.name = "Call"
server.OnServerEvent:connect(function(player, arg))
local shutdown = false;
local part = Instance.new("Part")
part.Parent = game.workspace ------------------- define its location/ or where its going to be
part.name = ("PartRemoteTest")
part.Anchored = true
part.BrickColor.new ("Really red")
part.Material = ("Neon")
wait()
remote:FireAllClients("Call",1[]
repeat wait() until game.workspace:FindFirstChild("Call")
local event = game.workspace.Call
event.OnClientEvent:connect(function(arg1, arg2, arg3)
if SomeObject.Changed.connect(function(Property)
if Property == "Size" then
game.players:GetPlayers())
print (arg1, arg, arg3)
player:Kick()
shutdown = true
end
event.OnClientEvent:connect(function(plr)
if Shutdown then
plr:Kick()
end
end)
event:InvokeServer("Finished")
another update
local server = Instance.new ("RemoteEvent",) game.workspace)
server.Name = "Call"
server.OnServerEvent:connect(function(player, arg))
local shutdown = false;
local part = Instance.new("Part")
part.Parent = game.workspace ------------------- define its location/ or where its going to be
part.Name = ("PartRemoteTest")
part.Anchored = true
part.BrickColor.new ("Really red")
part.Material = ("Neon")
wait()
server:FireAllClients("Call",1[]
repeat wait() until game.workspace:FindFirstChild("Call")
local event = game.workspace.Call
event.OnClientEvent:connect(function(arg1, arg2, arg3)
if SomeObject.Changed.connect(function(Property)
if Property == "Size" then
game.players:GetPlayers())
print (arg1, arg, arg3)
player:Kick()
shutdown = true
end
event.OnClientEvent:connect(function(plr)
if Shutdown then
plr:Kick()
end
end)
event:InvokeServer("Finished")

5 comments
Is this your script?
yes
you say you're new to FE scripting, i think you mean that you're new to scripting as a whole?
You have the time to copy a script yet you don't have the time to learn scripting. Your lazy bum better get some education before we whoop your ass tryna solve this.
how can a 'non working script' be copied?