Can somebody fix this, as in finding the error, of why it wont run, and fixing it manually?

Maps = {"Wobbly Bridge","Tower Of Magic"}

Time_Per_Round = 60

HowLongMessageLasts = 5

HowLongVotingPeriodLasts = 15

MessageToBeStated = "Seconds Left: "

Option = 1

COLOR = 1

function Op1()

    m = Instance.new("Message", Workspace)

    m.Text = "Map Selected: ".. MAP .."!"

    wait(3)

    m:Destroy()

end

function Op2()

    m = Instance.new("Message", Workspace)

    m.Text = "".. MAP .."____ was picked!"

    wait(3)

    m:Destroy()

end

function Op3()

    m = Instance.new("Message", Workspace)

    m.Text = "You will be playing on the ".. MAP .." map"

    wait(3)

    m:Destroy()

end

function Op4()

    m = Instance.new("Message", Workspace)

    m.Text = ""

    wait(3)

    m:Destroy()

end

Players = game.Players:GetPlayers()

Ls = game.Lighting:GetChildren()

_G.MAPA = {"Wobbly Bridge"}

_G.MAPB = {"Tower Of Magic"}

_G.NothingCurrently = {}

Lasting = HowLongVotingPeriodLasts

while true do

    HowLongVotingPeriodLasts = Lasting

    if #Players > 1 then

        for o = 1,#Players do

            gui = game.Lighting.Vote:Clone()

            gui.Parent = Players[o].PlayerGui

        end

        repeat

            a = HowLongVotingPeriodLasts

            wait(1)

            m = Instance.new("Message", Workspace)

            m.Text = "Voting Time: "

            a = a - 1

            wait(1)        

        until a == 0

        m:Destroy()

        for i = 1,#Players do

            val = Players[i].Map.Value

            table.insert(_G[val], val)

        end

            mapn = math.max(#_G.MAPA, #_G.MAPB)

            if #_G.MAPA == mapn then

                for u = 1,#Ls do

                    if Ls[u]:FindFirstChild("A") ~= nil then

                        Pick = Ls[u]

                    end

                end

            end

        Mapp = Pick:Clone()

        Mapp.Parent = Workspace

        MAP = Mapp.Name

        if Option == 1 then

           Op1()

        elseif Option == 2 then

            Op2()

        elseif Option == 3 then

            Op3()

        elseif Option == 4 then

            Op4()

        else

            print("Invalid option")

        end

        for y = 1,#Players do

            if COLOR == 1 then

                Players[y].TeamColor = BrickColor.new("Really red")

                COLOR = 2

            elseif COLOR == 2 then

                Players[y].TeamColor = BrickColor.new("Really blue")

                COLOR = 1

            end

        end

    end

end

4 comments

0

Do you have any output?

0

Any output?

0

There's no output.

0

Nothing is in the output.