Ok so I have some localscripts that break because the script ran before the player fully loaded. I have this at the beginning of the scripts: repeat wait() until game.Players.LocalPlayer but that doesn't seem to work all the time. Is there any way I can make the script wait until the player has loaded fully?
COMMUNITY QUESTION
How to make a script wait till a player loads fully?
1 answer
You can use the method "player:WaitForDataReady()" Look here for more info
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