I have been having trouble for the past week, here's how far i got before actually coming here to ask for help.The reason why i am here is because to get help on how to make sure it only displays some info once, and not over and over again.
This LocalScript handles everything to do with the player's GUI. In this case the event bar, which displays information on the player's screen, such as who killed who with what.
local Main = script.Parent.Parent.PlayerGui.Main
local BattleUI = script.Parent.Parent.PlayerGui.BattleUI
local LoTrig = game.ServerStorage.LoTrig
----|----- EventBar -----|----
local EventBar = BattleUI.EventBar
local View = BattleUI.EventBar.View
local Bar = BattleUI.EventBar.View
local Bar1 = View.Bar1
local Bar2 = View.Bar2
local Bar3 = View.Bar3
local Bar4 = View.Bar4
local Bar5 = View.Bar5
local On1 = Bar1.On
local On2 = Bar2.On
local On3 = Bar3.On
local On4 = Bar4.On
local On5 = Bar5.On
function EventFrameDisplay(K, D, Wep)--Way
local LastKill = K
local LastDeath = D
local LastWeapon = Wep
if Bar1.Weapon.Text == "NaN" and On1.Value == false then
On1.Value = true
elseif Bar2.Weapon.Text == "NaN" and On2.Value == false then
On2.Value = true
elseif Bar3.Weapon.Text == "NaN" and On3.Value == false then
On3.Value = true
elseif Bar4.Weapon.Text == "NaN" and On4.Value == false then
On4.Value = true
elseif Bar5.Weapon.Text == "NaN" and On5.Value == false then
On5.Value = true
end
if On5.Value == true then
Bar5.Killer.Text = K
Bar5.Killed.Text = D
Bar5.Weapon.Text = Wep
Bar5.Visible = true
wait(4)
Bar5.Visible = false
Bar5.Weapon.Text = "NaN"
On5.Value = false
end
if On4.Value == true then
Bar4.Killer.Text = K
Bar4.Killed.Text = D
Bar4.Weapon.Text = Wep
Bar4.Visible = true
wait(4)
Bar4.Visible = false
Bar4.Weapon.Text = "NaN"
On4.Value = false
end
if On3.Value == true then
Bar3.Killer.Text = K
Bar3.Killed.Text = D
Bar3.Weapon.Text = Wep
Bar3.Visible = true
wait(4)
Bar3.Visible = false
Bar3.Weapon.Text = "NaN"
On3.Value = false
end
if On2.Value == true then
Bar2.Killer.Text = K
Bar2.Killed.Text = D
Bar2.Weapon.Text = Wep
Bar2.Visible = true
wait(4)
Bar2.Visible = false
Bar2.Weapon.Text = "NaN"
On2.Value = false
end
if On1.Value == true then
Bar1.Killer.Text = K
Bar1.Killed.Text = D
Bar1.Weapon.Text = Wep
Bar1.Visible = true
wait(4)
Bar1.Visible = false
Bar1.Weapon.Text = "NaN"
On1.Value = false
end
if Bar2.Killer == Bar1.Killer and Bar2.Killed == Bar1.Killed and Bar2.Weapon == Bar1.Weapon then
Bar2.Visible = false
print("OK")
end
--[[Bar.Killer.Text = K
Bar.Killed.Text = D
Bar.Weapon.Text = Wep
Bar.Visible = true
wait(4)
Bar.Visible = false --]]
end
LoTrig.Event:connect(EventFrameDisplay)
while true do
wait(3)
LoTrig:Fire(LaLa, Land, AGun)
end
-- if that doesn't work, then cancel while true do statement and use the one below.
--[[
LoTrig.Fire(LaLa, Land, AGun)
--]]
This LocalScript is used to fire an event that triggers the function, EventFrameDisplay. This method is used on my custom gun; to fire the LoTrig Event, which in turn, triggers the function that displays the information.
hitHumanoid = findFirstClass(H.Parent, "Humanoid")
if hitHumanoid and hitHumanoid.Health > 0 and isEnemy(hitHumanoid) then
local Tag = Instance.new("ObjectValue")
Tag.Value = Player
Tag.Name = "creator"
Tag.Parent = hitHumanoid
DS:AddItem(Tag, 0.3)
local chosenDamage = 0
if H.Name == "Head" then
chosenDamage = baseDamage * RAND(hVal, hVal + 0.1, 0.01)
elseif H.Name == "Torso" then
chosenDamage = baseDamage * RAND(cVal, cVal + 0.1, 0.01)
else
chosenDamage = baseDamage * RAND(lVal, lVal + 0.1, 0.01)
end
hitHumanoid:TakeDamage(chosenDamage)
markHit()
elseif hitHumanoid and hitHumanoid.Health == 0 and isEnemy(hitHumanoid) then
-- the event fires under this conditional.
LoTrig:Fire(Player.Name, hitHumanoid.Name, script.Parent.Name)
end
I have gotten it to work on the previous attempts, but it kept on sending information over and over like this if ran. The event was fired through my own custom gun, but i'll just leave an trigger within the script
This was put into a local script that was placed in game.StarterPlayer.StarterPlayerScripts.
Any answer related to this will be greatly aprecciated.
And if needed, you may ask for the gun script. Here's an piece.
EDIT: Forgot to include the link to the ui.
https://www.roblox.com/games/723299178/Get-ui-element-through-here

1 comment
Please describe your problem. And If you dump massive scripts, explain them.