I have been recently looking into how to detect if a player can not join a friend's full server. What I would normally see is that if a player tries joining a friend's full server, then the program would just stop without sending an error message.

I have two possible methods. One involves the usage of HttpService to detect if the server is full, although, I am not familiar with the usage of the HttpService and would prefer a different method. The other method is by using a pcall to detect the any errors beforehand, although I doubt there will be any.

Any suggestion would be appreciated. Thanks in Advance.

2 comments

1

One way to use HttpService might be using your own database, but eh that's gonna be a hard thing to do. But it rocks once you got it working.

0

Thanks for the suggestion. I am considering using a HttpService if there is absolutely no other possible method because, as you said, it will not be easy.