I want to make it so when a Player BUYS a Developer Product, it gives them one point. But I am stuck on the part when it gives them it when they only BUY it:
-- setup local variables
local buyButton = game.Workspace.BuyButton.SurfaceGui.TextButton
local productId = 19700135
-- when player clicks on buy brick promt him/her to buy a product
buyButton.MouseButton1Click:connect(function()
game:GetService("MarketplaceService"):PromptProductPurchase(game.Players.LocalPlayer, productId)
local PointsService = Game:GetService("PointsService")
local pointsToAward = PointsService:GetAwardablePoints()
local universeBalance = PointsService:GetGamePointBalance(player.userId)
if ( pointsToAward > 0 and universeBalance == 0) then
PointsService:AwardPoints(player.userId, 1) --Btw, do I change this to my ID?
end
end)
PointsService.PointsAwarded:connect(function(userId, userBalanceinUni, userBalance)
local message = Instance.new('Hint', game.Workspace)
message.Text = "Point awarded to " .. userId .. ". This player now has " .. userBalance .. " points total!"
wait(5)
message:Destroy()
end)
