Fence = game.Workspace.LMF.Metal
function onTouch(Part)
Fence.Anchored = false
end
Fence.Touched:connect(onTouch)
That up there is what I tried to make,no results...
I even used model scripts to look the differences and possibly fix it,nothing aswell...
If anyone knows,please write a fixed version of mine,I'd be really thankful
PS:The model I try to unanchor is a metal fence>Large Metal Fence-LMF

1 comment
This would only set anchored to false for that one part called metal, as a model does not have a touched event.