I have functions that acctualy move some tools, the script of move the tools works good, the problem is when the player equip or unnequip tools, while the function to move the tools is working, beacause when a tool is equip or unequip, the parent change, and, when the parent change, I can't validate the status of the tool, because I acctualy use the parent to iterate the tools, and move they to the corresponding parent.
So I need to turn off, block, disable or something like that, the player backpack, or at least, the Humanoid function that equip and unnequip the tools, just to prevent the change of parent's tools while the transition of the tools is working.
Any help will be appreciated.

2 comments
and, how to enable?
game.StarterGui:SetCoreGuiEnabled(2, true)