Hello,
So I would like to use this following script to make a NPC cancollide so it can walk into things. Here is the script I am using.
Thanks
local noclip = true
char = game.Workspace.NPC
while true do -- Make sure someone is in game
if noclip == true then
for _,v in pairs(char:children()) do
pcall(function()
if v.className == "Part" then
v.CanCollide = false
end
end)
end
end
game:service("RunService").Stepped:wait()
end
It does not work in game but only works in studio.
