Hello,
So I am trying to figure out how to do this. I would like to make an NPC walk backwards. I know I could disable auto rotate but with the project I am doing I would have to keep enabling it and disabling it. I was wondering if anyone has any other solutions. Could I place a brick inside the NPC and cframe that? Any help would be very much appreciated.
I found this but I am not sure if this would help with what I am trying to do. It would be nice if I could move the NPC to a point like you would with WalkToPoint but with Cframe
local Part = Workspace.Part -- this is the Part we will move
local newPos = Part.Position + Vector3.new(0,5,0) -- the position the Part will go to
local Time = 10 -- the time that the script will take to move the part
local Increment = 0.5 -- the Part will move 0.5 studs each time it moves
local Debounce = false
local Diff = newPos - Part.Position -- the difference between the two positions
local Mag = Diff.magnitude -- the distance between the two parts
local Direction = CFrame.new(Part.Position, newPos).lookVector
function MovePart() -- function to move the Part
if Debounce then return end -- end the function if debounce is true
Debounce = true -- make Debounce true so the function can't run
for n = 0, Mag, Increment do
Part.CFrame = Part.CFrame + (Direction * Increment)
wait( (Time/Mag) * Increment )
end
Debounce = false -- set Debounce to false so the function can run again
end

1 comment
Thanks! That is not exactly what I was trying to do but I was able to achieve it another way. Thank you for your help :)