Alright late response, but.
You're not getting a straight response here.
In a lot of cases you'll get false positives from people who think they know what they're talking about, but don't actually.
http://wiki.roblox.com/index.php?title=Sandboxing
That ^ would not work as a good sandbox, there's a lot of errors in it.
I'd suggest trying to use that as a starter, and try to build up onto it.
One thing you'd have to do with that sandbox is sandbox functions to return the real values using the "unsandbox" function inside of it.
And then sandbox setting new values.
Because: game => sandboxed table and setting for example, part.Parent = game would error, since game is a table.
If you don't quite understand this, I'd suggest finding someone who can give you a longer tutorial about it.
Anyways, before you try to make a sandbox, set up an asset uploader.
You need to understand PHP to do this.
Since I'm too lazy to create one, here is a free one made by Voidacity: https://github.com/Voidacity/RbxPHP/blob/master/uploadAsset.php
An example: local id = game.HttpService:GetAsync("YourWebHostHere.com","XML")
ID would be the AssetVersionId which you can load with AssetService.
There is an XML example in voidacity's github, but I'll post it here.
For a localscript you'd wanna use:
[SOURCEHERE]
then replace [SOURCEHERE] with your source. EX: >print("Hello")<
You'd have to set the HTML chars for the XML which I forgot. But if you see this and get it working, tell me and I can get them.
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http://wiki.roblox.com/index.php?title=Sandboxing