Hello again.
With reference to the question mentioned, how do I do it?
Let's say that I am standing on a block and if that is true, I want it to print "Hi". How could it be done?
Many thanks, RealCMDMinecraft
Hello again.
With reference to the question mentioned, how do I do it?
Let's say that I am standing on a block and if that is true, I want it to print "Hi". How could it be done?
Many thanks, RealCMDMinecraft
You should use the Touched signal, like so:
workspace.hiPart.Touched:connect(function()
print("hi")
end)
If you want to make this relative, use the following:
--Note that this script is a child of the part that says hi.
script.Parent.Touched:connect(function()
print("hi")
end)
I think all of this will work. Note the Touched signal fires even if a different part touches hiPart.
If you want it to fire only when a player touches the block, use Humanoid's touched signal. I don't know how to use that signal, so that's why I used the regular BasePart's touched signal.
print ("Hi")
function onTouched(hit)
print("Brick Hit")
local human = hit.Parent:findFirstChild("Humanoid")
if (human ~= nil ) then
Brick.Transparency = 0.7
Brick.CanCollide = false
wait(4) -- this is how long the block can long
Brick.CanCollide = true
Brick.Transparency = 0
-- a human has touched this door!
print("Human touched block")
-- test the human's name against the permission list
elseif (checkOkToLetIn(human.Parent.Name)) then
print("Human passed")
Brick.Transparency = 0.7
Brick.CanCollide = false
wait(4) -- this is how long the block can long
Brick.CanCollide = true
Brick.Transparency = 0
else human.Health = 0 -- delete this line of you want a non-killing block
end
end
end
script.Parent.Touched:connect(onTouched)
Make sure to call the block "Brick" or call it however you want, but then replace the "Brick" in all these lines with what you want.
This discussion is preserved as it was. New answers, comments, and votes are closed.
3 comments
May I ask something: "script.Parent.Touched:connect(onTouched)" what does it do? And when I run this code this error message popped up: Touched is not a valid member of Folder
It's the sign that a player has touched it, and it connects the script. You might have to renew the Touched term with the new script terms.
Well that's a private door, not a block that says hi when you touch it.