Hello!
I'm having trouble with my Custom Inventory system. It randomly decides to delete the items inside the Backpack...which is not good. There doesn't appear to be any rhyme or reason as to why - sometimes the items remain in the backpack if a player leaves/returns, sometimes it doesn't. The only real output I get is to say I have Backpack mislabeled? But it still functions...except for retaining the items of course.
How do I fix this?
Any help is very much appreciated. Thanks!
Below is inside a local script within my screen GUI.
local player = game.Players.LocalPlayer
local StarterGui = game:GetService('StarterGui')
StarterGui:SetCoreGuiEnabled(Enum.CoreGuiType.Backpack, false)
local Enabled = false
player.CharacterAdded:wait()
function UpdateInventory()
if Enabled == false then
Enabled = true
script.Parent.Frame.Visible = true
script.Parent.Frame.CanvasSize = UDim2.new(0,0,0,20*#player.Backpack:children())
script.Parent.Frame:ClearAllChildren()
for i,v in pairs(player.Backpack:GetChildren()) do
local Obj1 = Instance.new('TextButton',script.Parent.Frame)
Obj1.Size = UDim2.new(1,-12,0,20)
Obj1.Position = UDim2.new(0,0,0,20*i-20)
Obj1.BackgroundTransparency = 1
Obj1.FontSize = 'Size24'
Obj1.Text = v.Name
Obj1.Font = 'SourceSansBold'
Obj1.TextColor3 = Color3.new(255,255,255)
Obj1.TextXAlignment = 'Left'
Obj1.MouseButton1Down:connect(function()
player.Character.Humanoid:UnequipTools()
player.Character.Humanoid:EquipTool(v)
end)
end
else
Enabled = false
script.Parent.Frame.Visible = false
end
end
script.Parent.InvenButton.MouseButton1Down:connect(function()
UpdateInventory()
end)
-- BELOW
script.Parent.ImageButton.MouseButton1Down:connect(function()
UpdateInventory()
end)
-- ABOVE
player.Backpack.Changed:connect(function()
if Enabled == false then Enabled = true UpdateInventory() end
if Enabled == true then Enabled = false UpdateInventory() end
end)

1 comment
Anyone? :(