I would like to make an npc with a custom model, one with for example ribs. This would mean it exists out of a lot of parts, unions, etc. But I don't know how to correctly implement these into an npc. This npc needs to move too, but I already have scripts for the A.I. I just really wanna know how you could use that custom model as a (moving) NPC. Any help is appreciated.
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How can u use a custom model as an npc?
1 answer
✓ Accepted answer
You would have to give the model joints, Just like a normal player has
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You can use Animations in NPCs too: http://wiki.roblox.com/index.php?title=Animations#Playing_Animation_in_Non-Player_Character
Just download the Animation Plugin. It comes with a rig builder and an animation builder.