The weld script that I made for my tools works for players; but on npcs;some of the parts get moved to the 0,0,0 of the Handle instead of going to the proper position.
--Declare Table
local parts = {}
--Grab Parts
local handle = script.Parent.Handle
local children = script.Parent:GetChildren()
for idx,child in ipairs(children) do
if(child.ClassName == "Part")then
table.insert(parts,child)
end
end
--Weld
for key,value in pairs(parts) do
local handle = script.Parent.Handle
if(parts[key] ~= Handle) then
key = Instance.new("ManualWeld", handle)
key.Part0 = handle
key.Part1 = value
key.C1 = value.CFrame:inverse() * handle.CFrame
value.Anchored = false
else
value.Anchored = false
end
end
Can someone tell me why this only affects some parts on NPCs specifically?
