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✓ ANSWER ACCEPTED

Making a timer with imagelabels as numbers, only works in studio....Help?

Throw this inside an image label. An intValue named SecondsTensPlaceHitValue is a child of the lmagelabel. The

This script does not work in play mode at all , but in studio it does, which is my problem.

local movenumber2 = script.Parent
local Hit3 = script.Parent.Parent.Parent.SecondsOnesPlace.HundredThousandsPlaceImage.SecondsOnesPlaceHitValue
local Hit4 = script.Parent.SecondsTensPlaceHitValue



Hit3.Changed:connect(function()
if Hit3.Value == 1 then
 movenumber2.Position =  UDim2.new(0,-16,0,0)
end
end)
Hit3.Changed:connect(function()
if Hit3.Value == 2 then
 movenumber2.Position = UDim2.new(0,-33,0,0)
end
end)
Hit3.Changed:connect(function()
if Hit3.Value == 3 then
 movenumber2.Position = UDim2.new(0,-50,0,0)
end
end)
Hit3.Changed:connect(function()
if Hit3.Value == 4 then
 movenumber2.Position = UDim2.new(0,-66,0,0)
end
end)
Hit3.Changed:connect(function()
if Hit3.Value == 5 then
 movenumber2.Position = UDim2.new(0,-82,0,0)
end
end)
Hit3.Changed:connect(function()
if Hit3.Value == 6 then
 movenumber2.Position = UDim2.new(0,0,0,0)
Hit4.Value = Hit4.Value + 1
end
end)

1 answer

✓ Accepted answer

You need to use WaitForChild for any object not in direct ancestry. Also, it is really bad practice to use more than one Changed function. I don't quite understand what you are doing but I hope this pattern works:

local movenumber2 = script.Parent
local SOP = movenumber2.Parent.Parent:WaitForChild('SecondsOnesPlace')
local HTPI = SOP:WaitForChild('HundredThousandsPlaceImage')

local Hit3 = HTPI:WaitForChild('SecondsOnesPlaceHitValue')
local Hit4 = movenumber2:WaitForChild('SecondsTensPlaceHitValue')

Hit3.Changed:connect(function()
	local val = Hit3.Value
	if val == 6 then
		movenumber2.Position = UDim2.new(0,0,0,0)
		Hit4.Value = Hit4.Value + 1
	else
		movenumber2.Position = UDim2.new(0,-16.6*val,0,0)
	end
end)

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