local plr = game.Players.LocalPlayer
local mouse = plr:GetMouse()
mouse.KeyDown:connect(function(key)
if key == "f" then
local part = Instance.new("Part")
local fire = Instance.new("Fire",part)
local Mesh = Instance.new("SpecialMesh",part)
Mesh.MeshId = "rbxassetid://475201433"
Mesh.Scale = Vector3.new(0.1,0.1,0.1)
-- Mesh.TextureID = "rbxassetid://475201512"
part.Parent = workspace
part.Name = 'FireBall'
part.CanCollide = false
part.Anchored = true
part.Position = plr.Character.Torso.Position
part.CFrame.lookVector = CFrame.new(plr.Character.Head.CFrame.lookVector) -- Problem here
end
end)
Error: 20:58:21.502 - lookVector cannot be assigned to
It makes the part but it will not face the way the player is facing.
