I want the conversation to be click to continue but i don't know how to implement it here:
Mouse.KeyDown:connect(function(key)
if not debounce then
debounce = true
if key == "f" then
local Chat1 = "Oh, hey there..."
local Chat2 = "I'm saitama(Hero For Fun) and I see its your first time playing."
local Chat3 = "I guess I'll be your guide."
local Chat4 = "First off, you'll need to choose your class, "
local Length = string.len(Chat1)
for i=1,Length do
script.Parent.NPCchat.Text.Text = string.sub(Chat1,1,i)
wait(0.01)
end
wait(2)
local Length = string.len(Chat2)
for i=1,Length do
script.Parent.NPCchat.Text.Text = string.sub(Chat2,1,i)
wait(0.01)
end
wait(3)
local Length = string.len(Chat3)
for i=1,Length do
script.Parent.NPCchat.Text.Text = string.sub(Chat3,1,i)
wait(0.01)
end
wait(2)
local Length = string.len(Chat4)
for i=1,Length do
script.Parent.NPCchat.Text.Text = string.sub(Chat4,1,i)
wait(0.01)
end
wait(3)
end) -- I know theres other ends here but i don't feel like putting it :P

4 comments
This script is a shortened version of the one im using so theres alot more lines there and thats why i said i didnt feel like putting the other ends. Also, I prefer using KeyDown so...
KeyDown is deprecated, do not use it for new work http://wiki.roblox.com/index.php?title=API:Class/Mouse/KeyDown also you should post the full script in so that we know if anything is wrong.
:l Nothing is wrong I just wanted to know how to implement what i asked for into the script. But i guess you don't know.
I do know, I'm trying to help you. This isn't exactly a request site