I'm making a plane and I already have the BodyGyro aspect working with CFrame (mouse.hit is where I'm getting the CFrame). I don't want a line of code just general guidance
COMMUNITY QUESTION
How would I go about changing the BodyForce of an object to go in the direction of a CFrame?
1 answer
I dont use BodyForce, but wouldn't just putting it at Vector3.new(0,0,-100) --or something like that enough? Im not sure but if it doesn't work like that just do CFrame.new(plane.Position,mouse.Hit.p).lookVector*100
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1 comment
If you mean the "forward" direction, that would just be the CFrame's lookVector. You can apply a force in that direction multiplied by the magnitude value you want the magnitude of the Force to be. Although BodyThrust will also work but in the part's space so you can just set the Z component to -magnitude.