I mean by this is something like this: VIP = {"someguy", "Anotherperson", Onemoreguy"} and then have it like game.Lighting.Dearkheart:Clone() = player.Startergear So my friends and i can all have dearkhearts and no one else can in the game.
COMMUNITY QUESTION
How Can I Create A Vip List For A DearkHeart?
2 answers
local vipAccess = {"someguy", "Anotherperson", Onemoreguy"}
game.Players.PlayerAdded:connect(function(plr)
for i,v in pairs(vipAccess) do
if plr.Name == v then
game.Lighting.Dearkheart:Clone().Parent = plr.Backpack
else
print("player is not in VIP list")
end
end
end)
Or a more efficient version that will let them keep the Darkheart after they die-
local VIP = { ["jacobwow"] = true, ["ekkoh"] = true }
-- I'd recommend putting it in ServerStorage rather than Lighting
local Tool = Game:GetService("ServerStorage"):WaitForChild("Darkheart")
Game:GetService("Players").PlayerAdded:connect(function(plr)
if VIP[plr.Name:lower()] == true then
Tool:Clone().Parent = plr.Backpack
Tool:Clone().Parent = plr.StarterGear
end
end)
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